Convert GLB to OBJ Online — DCC Tool Compatible
Convert GLB (glTF binary) models to OBJ format for editing in Maya, Blender, 3ds Max, and other digital content creation (DCC) tools. GLB is optimized for Web3D and real-time rendering. OBJ is the universal interchange format for professional 3D software.
Information Loss Warning: This conversion direction has high information loss. GLB's PBR materials, animations, and scene hierarchy will be flattened. Only geometry and basic textures are preserved.
Process locally in your browser using WebAssembly — no upload, instant download.
Drag GLB file here, or click to upload
Supports .glb files up to 50MB
Technical Details
Information Loss Alert
This is one of the most lossy conversion directions. Geometry is preserved. PBR materials are downgraded to basic Phong/Blinn. Base color textures are extracted as external files, but normal maps, occlusion maps, and emissive maps are lost. Animations are completely lost (OBJ is static). Scene hierarchy is flattened to a flat list of groups.
Multi-Mesh Handling
If the GLB contains multiple objects, the OBJ will have separate groups ("o ObjectName"). In Blender, you'll see all objects listed separately in the Outliner. Parent-child relationships are lost.
Common Use Cases
Edit Web Assets in DCC Tools
Downloaded a model from Sketchfab or a Three.js demo? Convert GLB to OBJ to edit in Blender, Maya, or 3ds Max. Common edits: UV unwrapping, high-poly sculpting, boolean operations.
Game Asset Portability
Convert Unity WebGL or Godot HTML5 exported GLB models back to OBJ for engine-native formats or cross-engine workflows.
Archiving Web3D Projects
Archive WebXR or Three.js projects in OBJ format for long-term compatibility. OBJ has been stable since the 1990s -- it's the "PDF of 3D".
GLB vs OBJ: Quick Comparison
| Feature | GLB | OBJ |
|---|---|---|
| Geometry | Triangles (optimized) | Polygons (quads, n-gons) |
| Materials | PBR (metallic-roughness) | Phong/Blinn (.mtl) |
| Animations | Supported | Not supported |
| Scene Hierarchy | Supported | Flattened (groups only) |
| Primary Use | Web3D, AR/VR | Modeling, DCC workflows |
| File Size | Small (binary, Draco) | Larger (text-based) |
Use GLB for Web3D, AR/VR, and file size efficiency. Use OBJ for traditional DCC workflows, archival, and universal compatibility.