Convert GLB to STL Online — From Web to 3D Print
Convert GLB (glTF) models to STL format for 3D printing. Extract geometry from Web3D assets, AR previews, or game models and prepare for physical fabrication.
Maximum Information Loss Warning: This is the most lossy conversion direction. Only geometry is preserved. All materials, textures, animations, and scene hierarchy are discarded. STL is a pure geometry format designed for 3D printing.
Process locally in your browser using WebAssembly — no upload, instant download.
Drag GLB file here, or click to upload
Supports .glb files up to 50MB
Technical Details
Maximum Information Loss
This conversion discards everything except geometry. PBR materials, textures, animations, scene hierarchy, and vertex colors are all lost. The STL will be a gray geometry-only mesh. Multiple meshes in the GLB are merged into a single STL mesh (STL has no scene hierarchy concept).
3D Printing Considerations
GLB models designed for Web3D may have non-manifold geometry. Always check in your slicer before printing. glTF uses meters by default; most slicers assume millimeters -- you may need to scale by 0.001. Web models are often not print-optimized: check for thin walls, overhangs, and support requirements.
Common Use Cases
Print Web3D Assets
Found a model on Sketchfab or in a WebXR app? Convert to STL to 3D print it. Download GLB, convert, import to slicer, check mesh integrity, and print.
AR/VR to Physical Prototypes
Created a product prototype in WebXR or ARKit? Convert GLB to STL to print a physical mockup for ergonomics and fit validation.
Game Assets to Props
Extract game assets from Unity WebGL or Godot HTML5 (exported as GLB) and print cosplay props or tabletop miniatures.
GLB vs STL: Quick Comparison
| Feature | GLB | STL |
|---|---|---|
| Geometry | Triangles | Triangles |
| Materials | PBR materials | Not supported |
| Animations | Supported | Not supported |
| Scene Hierarchy | Multi-object | Flattened (single mesh) |
| Primary Use | Web3D, AR/VR | 3D printing |
| Slicer Support | Requires conversion | Native (all slicers) |
Use GLB for Web3D display, AR/VR, and real-time rendering. Use STL for 3D printing.