Convert OBJ to GLB — Web3D & AR Ready, No Upload
OBJ was designed in the 1990s for offline rendering. GLB was designed in the 2010s for the web. If you're putting a 3D model on a webpage, into an AR experience, or onto a product page, GLB is the format everything expects — Three.js, Babylon.js, model-viewer, Unity WebGL, Shopify 3D, Meta Quest browser. OBJ is none of those things.
Last updated Mar 2026
Drag OBJ file here (with MTL & textures), or upload a ZIP
Supports .obj files (+ .mtl, textures, or .zip) up to 150MB
Usually under 3 seconds — depends on file size.
What You Should Know
Material Conversion: What Transfers and What Doesn't
OBJ materials (.mtl) use the Phong/Blinn shading model from the '80s. GLB uses physically-based rendering (PBR metallic-roughness), the standard for modern real-time engines. The converter maps: Kd (diffuse color) → baseColorFactor, map_Kd (diffuse texture) → baseColorTexture, d/Tr (transparency) → alphaMode. Specular (Ks) is approximated as inverse roughness, which works reasonably well for non-metallic surfaces. What gets lost or degraded: specular maps (map_Ks) have no direct PBR equivalent, bump maps (bump/map_bump) are approximated as normal maps (close but not identical), and ambient occlusion has no MTL source. If your model relies on complex specular highlights or reflection maps, plan to fine-tune the PBR parameters after conversion — gltf.report is a free browser tool that lets you edit GLB material properties visually.
Geometry and File Size
GLB files are typically 30-50% smaller than the equivalent OBJ + MTL + textures, because GLB uses binary encoding for geometry (vs OBJ's text-based vertex/face lists) and embeds textures directly. A 15 MB OBJ (text) with 5 MB of textures might become a single 12 MB GLB. If that's still too large for web delivery, post-process with Draco compression: npx @gltf-transform/cli optimize model.glb compressed.glb --compress draco — this typically cuts geometry size by 60-80% with no visible quality loss. Quad and n-gon faces are automatically triangulated. A model with 50K quad faces becomes ~100K triangles. This doesn't change the visual appearance but does increase the internal triangle count, which matters for WebGL draw call budgets on mobile devices.
OBJ vs GLB: Quick Comparison
| Feature | OBJ | GLB |
|---|---|---|
| Geometry | Polygons (quads, n-gons) | Triangles (optimized) |
| Materials | Phong/Blinn (.mtl) | PBR (metallic-roughness) |
| Textures | External image files | Embedded in binary |
| Animations | Not supported | Supported |
| Primary Use | Modeling, interchange | Web3D, AR/VR |
| Load Speed | Slow (multiple requests) | Fast (single binary) |
Use OBJ for modeling and universal DCC compatibility. Use GLB for final delivery to Web3D, AR/VR, and real-time applications.
When to Convert OBJ to GLB
Three.js Product Configurator
Building a product configurator (furniture, shoes, jewelry)? The typical pipeline: model in Blender or Maya, export OBJ for archival/interchange, convert to GLB here for web deployment. Load with Three.js GLTFLoader, swap materials programmatically for color options (mesh.material.color.set("#FF0000")), and render with an environment map for realistic reflections. Most product configurator GLBs should be under 3 MB for acceptable mobile load times.
Shopify and E-commerce 3D
Shopify's native 3D viewer accepts GLB files up to 15 MB. Upload your converted GLB in the product admin under Media, and customers get an interactive 3D preview with AR try-on on mobile (iOS Quick Look, Android Scene Viewer). The conversion from OBJ to GLB is mandatory — Shopify doesn't accept OBJ. For best results: keep textures at 2048x2048, total file under 5 MB, and test on both iOS Safari and Chrome Android.
model-viewer AR Preview
Google's model-viewer component turns a GLB into an interactive 3D viewer with two lines of HTML — no JavaScript required. Add the ar attribute and mobile users can place the model in their room via AR. This works on iOS (Quick Look, requires a USDZ fallback for best results) and Android (Scene Viewer, native GLB support). For product pages, this means customers can see your product at real scale in their space before buying.
WebXR Experiences
Building a VR gallery or AR training app? GLB is the native asset format for WebXR. Unlike FBX or proprietary formats, GLB works across Meta Quest Browser, iOS Safari, Chrome Android, and desktop VR — one format, all platforms. The OBJ-to-GLB conversion is the bridge between your traditional 3D modeling pipeline and the immersive web.