Convert OBJ to GLB Online — Web-Ready 3D Models
Convert your OBJ 3D models to GLB format for Web3D, augmented reality (AR), and virtual reality (VR). GLB is the binary container for glTF 2.0, the modern standard for real-time 3D rendering on the web.
GLB is natively supported by Three.js, Babylon.js, WebXR, Google's model-viewer, and AR frameworks. Convert locally in your browser using WebAssembly — no upload, no server delays, instant download.
Perfect for web developers, AR/VR creators, e-commerce 3D product displays, and anyone bringing traditional 3D assets into the modern web ecosystem.
Drag OBJ file here, or click to upload
Supports .obj files up to 50MB
Technical Details
What Changes During Conversion
Converting OBJ to GLB is relatively low-loss. Geometry is fully preserved. UV texture coordinates are preserved. OBJ's simple Phong/Blinn materials (.mtl) are approximated as PBR materials. If quads or n-gons exist, they are triangulated for GLB. This converter preserves UV mappings but MVP does not support multi-file uploads (OBJ + textures).
Why GLB Over GLTF
GLB is the binary container format -- a single file with everything embedded. It loads faster (one HTTP request), is more compact (binary encoding), and is easier to deploy. Use GLTF only for debugging (human-readable JSON). Always use GLB for production.
Common Use Cases
Web3D Visualization
Display models on your website using Three.js or Babylon.js. Visitors can rotate, zoom, and inspect the model in their browser.
AR/VR Content Creation
GLB is the standard format for WebXR experiences. Use GLB to build cross-platform AR/VR apps that run on Meta Quest, HoloLens, iOS Safari AR, and Android Chrome AR.
E-commerce 3D Product Displays
Shopify, WooCommerce, and custom e-commerce sites can embed interactive 3D product viewers using GLB with Google's model-viewer component.
OBJ vs GLB: Quick Comparison
| Feature | OBJ | GLB |
|---|---|---|
| Geometry | Polygons (quads, n-gons) | Triangles (optimized) |
| Materials | Phong/Blinn (.mtl) | PBR (metallic-roughness) |
| Textures | External image files | Embedded in binary |
| Animations | Not supported | Supported |
| Primary Use | Modeling, interchange | Web3D, AR/VR |
| Load Speed | Slow (multiple requests) | Fast (single binary) |
Use OBJ for modeling and universal DCC compatibility. Use GLB for final delivery to Web3D, AR/VR, and real-time applications.