Skip to main content

Clean Up GLB 3D Scans Online

Clean up GLB meshes from 3D scanning: remove floating components, fill holes, smooth surfaces, and reduce polygon count.

Last updated Mar 2026

Loading cleanup tool...

Usually 5-30 seconds — depends on mesh complexity and selected operations.

Cleanup Operations

Remove Floating Components

Removes disconnected mesh fragments common in photogrammetry GLB exports.

Fill Holes

Closes gaps in the mesh for watertight output.

Remove Degenerate Faces

Eliminates zero-area triangles.

Fix Normals

Ensures consistent outward-facing normals.

Surface Smoothing

Volume-preserving Taubin smoothing to reduce scan noise.

Polygon Reduction

Reduces polygon count while maintaining surface accuracy.

When to Use GLB Scan Cleanup

Mobile Scan Cleanup

Clean up GLB exports from Polycam, Luma, Scaniverse, and other phone scanning apps.

Web 3D Optimization

Prepare scanned GLB models for web viewers and AR experiences: reduce file size, fix topology, smooth surfaces.

AR Foundation Meshes

Clean up ARKit/ARCore mesh exports for downstream processing.

Sketchfab Upload Prep

Optimize scanned GLB files before uploading to 3D model platforms.

How It Works

Upload your GLB file. The tool extracts the mesh geometry from the glTF binary container, identifies scan artifacts, and applies your selected cleanup operations.

The pipeline processes in optimal order: component removal first (remove debris), then topology fixes (degenerate faces, holes, normals), and finally geometry refinement (smoothing, decimation). The cleaned mesh is exported back to GLB format.

Limitations

PBR materials and embedded textures may not be preserved through the cleanup pipeline. For material-preserving edits, consider using Blender or other 3D editors. The tool processes the first mesh in multi-mesh GLB files.

File size limits: 150MB on desktop, 25MB on mobile.

Frequently Asked Questions
The cleanup pipeline operates on mesh geometry (vertices, faces). When the cleaned mesh is re-exported to GLB, it uses a fallback exporter that preserves geometry but may not retain PBR materials or embedded textures. If material preservation is critical, consider exporting to STL or PLY for cleanup, then re-applying materials in a 3D editor.
This tool accepts GLB (binary glTF) files. If you have a .gltf file with separate .bin and texture files, pack them into a GLB using a tool like gltf-pipeline first, or use our converter to convert from another format.
If your scanning workflow outputs GLB directly (common with newer photogrammetry apps like Polycam and Luma), you can clean the GLB directly without an extra conversion step. The tool handles the glTF/GLB parsing and re-export automatically.

You Might Also Need

Step-by-Step Guides