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Convert X (DirectX) to 3MF Online — DirectX to 3D Printing (Beta)

Convert X (DirectX) files to 3MF (3D Manufacturing Format) for 3D printing with modern slicers like PrusaSlicer, Bambu Studio, and Cura. This bridges legacy DirectX game assets with modern additive manufacturing workflows. 3MF is the ISO/IEC 21067 standard for 3D printing, replacing STL as the preferred format for color and multi-material prints.

Last updated Mar 2026

Beta — 3MF support is experimental. Some models may not convert correctly.

Data Loss — Converting X (DirectX) to 3MF will not preserve animations.

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Drag X (DirectX) file here, or click to upload

Supports .x files up to 150MB

Usually under 3 seconds — depends on file size.

What You Should Know

What Changes During Conversion

Geometry (triangles) is preserved. Basic material colors are converted to 3MF color resources. Skeletal animation, Frame hierarchy, and texture references are discarded. The output is a 3MF package ready for slicer import, but without print-specific metadata (supports, infill, orientation).

Print Readiness

Game engine models are designed for rendering, not printing. Common issues include non-manifold geometry, zero-thickness walls, open meshes, and inverted normals. Most modern slicers can auto-repair minor issues, but complex problems may require manual repair in MeshLab or Meshmixer before printing.

X (DirectX) vs 3MF: Quick Comparison
FeatureX (DirectX)3MF
Primary DomainGame engines / visualization3D printing / manufacturing
MaterialsBasic diffuse/specularPrint-oriented (colors, resources)
AnimationSkeletal animationNot supported
Print MetadataNoneFull (settings, supports)
PackagingSingle file (text/binary)ZIP container (OPC)
EraLate 1990s–2000s2015+ (ISO standard)

Convert X to 3MF for 3D printing with color support. For simpler printing, convert to STL. For modern digital use, convert to GLB.

When to Convert X (DirectX) to 3MF

3D Printing Legacy Game Assets

Fabricate physical models of characters, vehicles, and props from legacy DirectX games. Convert to 3MF for the best slicer compatibility and material color support.

Physical Prototyping

Convert legacy DirectX CAD visualization models to 3MF for physical prototyping. 3MF provides better print fidelity than STL for models with color information.

Game Collectibles

Create physical collectibles from classic DirectX-era games. 3MF preserves color information that STL would lose, enabling multi-color printing on capable printers.

Frequently Asked Questions
The geometry will be in 3MF format, but the file will not contain print-specific metadata (supports, infill, orientation). You'll need to set these in your slicer after import. Also check for mesh issues common in game assets (non-manifold, zero-thickness walls).
Basic material colors are converted to 3MF color resources. However, 3MF's rich material system (gradients, multi-color, texture mapping) cannot be fully populated from X format's simple diffuse/specular model.
Modern slicers (PrusaSlicer 2.5+, Cura 5.0+, Bambu Studio) have excellent 3MF support. Older slicers may not — in that case, convert to STL instead.
Import the 3MF into PrusaSlicer or Bambu Studio — both have built-in auto-repair. For more control, use Meshmixer (Analysis > Inspector > Auto Repair All) or MeshLab (Filters > Cleaning and Repairing > Remove Duplicate Faces, then Close Holes). Game assets often have open meshes and zero-thickness walls that need manual repair for successful printing.
3MF files use ZIP compression internally, so the output is typically 30-60% smaller than a text-format X file with the same geometry. Binary X files and 3MF are roughly comparable in size. The 3MF also includes a thumbnail preview image generated automatically.

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